Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Sunday, January 3, 2010

Assassin's Creed II Review for Xbox 360

With tremendous success from the game's predecessor, Assassin's Creed, Ubisoft wanted to step it up and see what improvement could be obtained in Assassin's Creed II. With more weapons, armor, and climbing tactics, this game really packs a punch. The developers were interested primarily with evolving the story's plot and improving the combat capabilities as well. Ubisoft took Assassin's Creed II to a whole new level by creating it as a sort of historical fiction. Artist Leonardo De Vinci makes a significant appearance, leader of Florentine Lorenzo de' Medici appears as well, and even Pop Alexander VI contributes to the story. Integration with these historical figures up the game's excitement and authenticity. With a vast array of weapons and attack combos, combat in this game is extraordinary. You can purchase weapons to use, pick up fallen weapons on the ground, or even take weapons from enemies to fight with. Combat abilities include lunging, dodging, blocking, grabbing, countering, and even taunting. Animations for countering have also improved, with more realistic movements and many varieties as well.

In the game you control Desmond Miles during the year 2012, who starts off escaping Abstergo Industries with employee Lucy Stillman. Once you arrive at your new location, you meet several new characters before entering the "Animus", which allows Desmond to recall and relive the memories of his ancestors. Instead of controlling Altaïr ibn La-Ahad from the early 12th century like in the first game, your memories progress to the late 15th century as you control Ezio Auditore da Firenze from Italy. When your father and brothers are murdered, you receive orders to take armor and equipment from a room in your house which turns out to be the Assassin's garments (your father's), and a single sword. Many references to Assassin's Creed are included, such as the Apple of Eden (a Piece of Eden seen in the previous game), a brief reenactment of an endeavor of Altaïr where he can actually be controlled, and many signs left by Subject 16-the test subject from Abstergo just before Desmond-who hacked the Animus and left clues for Desmond strewn throughout Italy.

Gameplay can best be described as open-world. While the game follows a tight story line, it can be interrupted at almost any time so you can complete various sidequests. There is virtually nothing Ezio can't climb! Bounding from rooftop to rooftop, scaling high walls, and leaping from an awning to swing on a post proves best use of environment is mandatory for catching thugs, following officials, and when in pursuit of a time-based mission. Guards are fought frequently, such as in the first game, and with three different kinds of soldiers, it makes attack-and-runs all the more challenging. There are the Agiles, who are best at keeping up with your speed, Brutes who are the strongest fighters, and Seekers who will check hiding places in search of you: no longer can you hide in a bale of hay and simply lose your enemies! Fighting feels a lot like the previous game's combat, but with more abilities. Variety in fighting will cause the enemy to be defeated more easily. But when Ezio is overwhelmingly outnumbered, you can always hit the streets or even dive in water for escape.

Controlling has been nearly perfected. I didn't hardly have a problem with controlling Ezio's various acrobatic movements, which is very important as there are many places where you rely on the accuracy of control. Buttons have been ingeniously formatted to fit practically any free-roaming situation. Holding the right trigger button changes the function of many of the other buttons, thus giving you many ways to maneuver. Blending using a button has been omitted, and the action can now be accomplished by mingling with a select crowd of individuals. I have no complaints about the camera in the game, and am also eager to praise it. With a control stick dedicated to movement of the camera, a first-person perspective option and even a contextual camera at command, the game's viewing is extremely flexible and you should have no problem keeping up with your Assassin's movements.

The game's presentation is fantastic. Ubisoft developed three short movies preceding the release of the game with real actors. This went a long way to develop the background story of the game and adds to its real feel. The graphics are phenomenal, and the voice acting is authentic. Environments look realistic with careful textural detail and convincing lighting and shading qualities. Almost all environmental objects react realistically when touched. The game's music also enhances the game, remaining either pleasant or exciting and never becoming boring or obnoxious.

This game is rated M for Blood, Intense Violence, Sexual Content, and Strong Language. I would say this rating is accurate, as over a dozen occurrences of the F-word appear, as do a few other expletives. Blood and gore are most prominent also, although blood can be turned off in the games options menu. Also, an in-game cutscene hinting at sexuality is brief, but still present. Another negative element in the game is the moral, which is unseen at first, but presents the opinion that any sort of religion is false.

These elements aside, Assassin's Creed II is an excellent game. Crafted with an historical edge and an even more free-world style, this game can easily be rated a 9.3/10. It even possesses decent replay value, as collecting all 100 feathers, piecing together the remaining glyphs and obtaining the rest of the Assassin's tomb seals will keep you going even after the story is finished. For historical interest, a database is provided with information on people, places, and events relevant to the story. The map also reveals areas not yet explored, and various sidequests remain from requested assassinations to city races. If you've played through the game's storyline, you'll probably be saying, "I can't wait for Assassin's Creed III!"

Friday, July 24, 2009

Let the creative juices flow! #43



Yes, those are Zoodles. And to top it off, they are 3D Zoodles! I created them myself using the Spore Creature Creator Trial. The game spore looks incredible, and for those who don't know what it is, check it out here. I'm planning to buy the full game soon, and then I'll have a whole mass of strange and wacky creatures.

Isn't it amazing though? That two incredibly creative sources, those being Zoodles and Spore, can mix together and create a masterpiece? You can download the trial here to make your own amazing creations. And yes, they have the trial for Windows AND Mac.

Tuesday, July 21, 2009

Want to play Perfect Dark on your computer? #36


Want to play Perfect Dark on your computer? Too bad. Bahahaha just kidding, just thought I'd psych you out there for a bit.

Alright...we all enjoy our classic Nintendo 64 first person shooters, so what if you could download them and play them on your computer? Well you can. (DUN DUN DUN!!!) That's right, you can play as Joanna Dark on your own computer with an Emulator (the "console" or reader) and a ROM (the "game" itself).

Want to know how? It's easy, just go here:

Joanna Dark: Special Agent - Get the Game


Learn how to play it with your Xbox 360 controller as well...

Want more Nintendo 64 ROMs? Go here:

Emulator64

Is anyone detecting any consistencies? Advertising Project Orange sites, do you ask? Well, technically no because you aren't supposed to know about Project Orange yet, so you can't accuse me of advertising. ♫Ha-ha!♫

Wednesday, December 31, 2008

Taking turns can be fun #14

Today, my brother and I had the two of the Norskis over, and we created a full Guitar Hero band. We took turns on each: Guitar, Bass, Drums and Microphone (why did I capitalize those words? Bad habit I guess). It was awesome!

We found how difficult it is to sing songs you don't know. First you have to make sure that the game's vocals are higher than yours...which we had, luckily. We found we could mumble, hum or blab our words and it wouldn't matter. My brother had the pleasure of singing B.Y.O.B. by System of a Down...it was priceless. ;) Surprisingly, he sang it relatively well for him not knowing the song too well. During the Guitar Hero: World Tour singing part, occasionally they will have a ad lib-singing bit. His ad lib singing consisted of, "♪Yeah♫We're System of a Down♪ and we think♫we're really cool♪yo, gnarly yo♫la la la la♪uh-huh yeah♫our band thinks we're awesome♪" It was very amusing.

Us foursome had a great time jumping around and jiving to the rock while playing. I'm pretty sure we rocked our neighborhood. Ya. For sure.

Monday, December 29, 2008

Guitar Hero: World Tour: How this game really turned-up the heat #11


So...you may be thinking, "Oh my, another Rock Band copy"; I solely disagree with that statement, although it seems true. Here are some of the ways Guitar Hero: World Tour revolutionized 4-player band playing:

1. Better quality equipment (guitar's picks are click-defining and are easier to use, drums are softer, don't bang as much, and microphone is touch-sensitive)
2. More Compatible equipment (guitars are compatible with all Guitar Hero games and ALL of the equipment is compatible with Rock Band 2)
3. Wi-Fi integration (join bands or go band vs. band online, purchase real songs, and download free songs made both by programmers and other online players)
4. Customizable rocker, instruments, and more (not a feature in Rock Band for Wii)
5. Superior training mode (segmented parts in songs so you can choose where to start)
6. Mii Freestyle mode (choose your Mii and play whatever you want!)
7. Music creation (ability to create your own music, save it, and publish it online for other players)
8. Audio level customization (bass not loud enough or vocals too loud? Raise the bass' volume and decrease singer volume if needed)
9. 86+ song track list
10. Much much more...(game is cuter, for one thing)

There you have it. I thought I'd share a little bit of some of the particularly new features on World Tour. Mainly the new dealios on their guitars.

Decals!! Guitar Hero: World Tour comes with some pretty nifty stickers. You'll also notice I borrowed some stickers from Don's Les Paul guitar. We sticker-swapped.










See the skull-flame-banner? They made a customizable band-logo type thing where you can place and banner and name your band. This banner is intended for naming your guitar. I wonder what I should name it...?


This is from the top-down starting from the Fleur de Lise-emblazoned crest, continuing down the neck of many colors and ending at the body.











Here you'll notice something:
This time, there are two rows of colored sections; One row being the traditional buttons that you play when the gems arrive at their docks down the highway. The other row is new: and optional. It's called the slider bar. With it, when special notes come up (the purple-transparent notes), you can place your finger on the corresponding section and strum. This provides ease of transistion when moving from green to red to yellow, etc. Another cool feature on the slider is you can use it as a subsitute for the strum bar: Tap on ANY section of the slider bar while holding down a button, and you've played the respectful note. Also, like the wammy bar, you can slide your finger across the entire row while holding a note to vary it's sound. It's really cool! I enjoy using the slider bar often and trying to switch from slider bar to buttons.

And here my Guitar Hero guitar is again. I wonder what I will name it...what is the weird blue light relfecting off of it?

Sunday, December 28, 2008

Guitar Hero: World Tour & A Turkey Dinner make a stellar combination #10


NO WAY!! I finally purchased Guitar Hero: World Tour! Pictures: Above, my bro, Don's guitar (left) and my guitar (right) are looking pretty...rockish with their custom decals (we designed them ourselves...to each respective guitar). Below is the awesome drum set with the microphone.


After considering buying Rock Band, I waited for sometime due to financial difficulty (ha ha). Then Rock Band 2 came out and World Tour. I wasn't sure which one to choose, but after thoughtful consideration and...some Christmas money to boot, my brother and I finally bought Guitar Hero: World Tour and Another Guitar. It ended up being a hefty bill..but it was worth it (am I starting a run-out-of-money-trend? I just seem to keep losing money)! Well I've been having a bomb with that. Even Dad joined my brother and I for singing while I played lead, Don on bass and occasionally we'd switch off with the drums.

Afterward, we had our friend over, Andrew, and he helped us prepare a magnificent Turkey dinner. OH! It was so good. I ate everything on my plate and more...a rare occasion indeed. I'm finding that a warm meal is good after rocking out. I also found out that when you sit down at a table, you notice how sore your wrists can get somtimes...